3D models

pantherdev projects

Throughout my time at Georgia State University I have been asked several times to assist the PantherDev Game Development Club with student-made games. Each project was developed over the course of one semester, and I was honored that I was asked to collaborate on these projects.

Googrinder

I made the environmental models for this 3d side-scroller game. All models were created using Autodesk Maya and textured with Substance 3D Painter. Check it out here:

https://onixjill.itch.io/goo-grinder

Tough Catch

I was asked to create the model of Krey, the main character of this low-poly monster fishing game. I was only given a few weeks to create the model based off of the game’s character designer’s sketches, and it is my first attempt at a full-body character model. All clothes were modeled separately. The model was created and rigged in Autodesk Maya and was textured using Substance 3D Painter. Check it out here:

https://poyomain.itch.io/tough-catch

Reckoner

For this project I was asked to create one of the baddies, a neuron-inspired spider creature. The model was created and rigged in Autodesk Maya and textured with Substance 3D Painter. Check it out here:

https://will-wrigh.itch.io/reckoner-demo

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3D Models - The TARDIS