3D models
pantherdev projects
Throughout my time at Georgia State University I have been asked several times to assist the PantherDev Game Development Club with student-made games. Each project was developed over the course of one semester, and I was honored that I was asked to collaborate on these projects.
Googrinder
I made the environmental models for this 3d side-scroller game. All models were created using Autodesk Maya and textured with Substance 3D Painter. Check it out here:
Tough Catch
I was asked to create the model of Krey, the main character of this low-poly monster fishing game. I was only given a few weeks to create the model based off of the game’s character designer’s sketches, and it is my first attempt at a full-body character model. All clothes were modeled separately. The model was created and rigged in Autodesk Maya and was textured using Substance 3D Painter. Check it out here:
Reckoner
For this project I was asked to create one of the baddies, a neuron-inspired spider creature. The model was created and rigged in Autodesk Maya and textured with Substance 3D Painter. Check it out here: